This doesn't necessarily make her a lousy follower, but it is the largest download to upvote ratio for a Skyrim SE follower. Can anyone help me figure out why that is? This will create a new NPC file and open it in the editor. He will not replace your current follower, but your current follower cannot enter. Once the Creation Kit is installed, I encourage you to take a few minutes to go through the starter tutorial on the Creation Kit wiki. How exactly do you go about that? They are usually found in taverns. Eventually, they won't be able to carry any more loot because their inventory will be full of bows! Followers can be divided into those who follow you indefinitely (until they die or are dismissed), and those who follow you temporarily (for example, during a quest). The first thing you need to do is give your follower a unique editor id. i want this to work so much. it was by far the biggest help of all the information sources i could find. Once their Magicka runs out, they will resort to using their bare hands until it recharges. It should be linked at the bottom of this tutorial. It came out in June of 2019, so it has had almost a year to gain status. With the release of the Skyrim Special Edition, it’s about time the best followers were covered. You can set your follower to any level you want, but you probably don't want them being too powerful or too weak. And click on the box in the tab that says "Run this program as an Administrator" or something of the sorts. However, there are certainly followers who are better than others. If you're using your companion along with a mod that modifies follower behavior, just load that mod later in the load list than your follower. It may take you a few tries to get it to work, but try to be patient, you're almost done! i followed all your steps and flagged for Unique. If you don't like the existing classes, you can create a new one and allocate points however you see fit. 1. Pickpocketing the items you wish them to replace with the improved items can help fix this. As it stands, they only exist as a definition inside the editor; they have no existence inside the game world itself. There are more than 70 potential followers across Tamriel. Can someone please help me. Skyrim itself is one massive world space that contains a number of smaller world spaces, like the city of Whiterun, which is also an exterior world space. This will create an empty Class that you can set up however you like. The bow and arrows will be removed when the follower leaves your service. ( tilde key, beside the 1 ) "help follower 3" will display follower global variables At this point PlayerFollowerCount = 1.00 "set playerfollowercount to 0" will remove any follower you currently have, but i'm not sure what happens to them ?! Services: Follower, Bride, Joining the Blades. You can trade items with some of your followers to equip them with better items or store excess loot. just make the carachter using showracemenu in the console give it the stats you want it to have. Quit the Creation Kit without saving, restore the source code files and re-edit the quest.". The follower is less likely to be incapacitated if provided all of these enhancements. All of these followers can be located at Jorrvaskr, the Companions faction headquarters in Whiterun. †Only one quest of this type can be active at a time. That won't fix the problem. for it's intent, it is perfect. If you put your follower in a tavern, for example, they will walk around, sit down and eat, and even stir the cook pot. … Each follower, except J'zargo, CelannDG, DurakDG, IngjardDG and FreaDB, has a maximum level and a specific set of primary skills, which are dictated by their class. In Bloodline, she is a regular quest follower. I'm having the hardest time. Take your companion on a quest and see how they do. Windows doesn't like to let applications save files to the program files folder, so just move the entire folder there. Any thought? The version of Amazing Follower Tweaks on Nexus is not the full blown version as that requires SKSE and MCM. Im using a modded game and tried this with KS Hairdos, Brows and TheEyesOfBeauty. Personally, I like the 'meeting up with an old adventuring companion' feel that this gives to a follower, and it's not entirely out of place for many of the characters you will create. I tried telling CK to include the three files it created in the Archive, but I'm not sure I did any of that correctly (or if it's even what needs doing). Clairvoyance), and partly because some spells which work on NPCs won't work on the player. You'll need to replace those scripts for the Creation Kit to update the quest properly. Inigo They've already solved the problem you're trying to solve. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. (In the screenshot you'll see Dundaryn, but you haven't actually imported your character's appearance, yet, so you'll just see the first preset instead.) j-u-i-c-e (author) from Waterloo, On on May 20, 2013: @Luminaure: I haven't actually done any modding in almost a year, so I'm sure you can find better help on the forums, but here are some suggestions. You probably already have a few ideas for an interesting companion or spouse that better suits your play style and taste; in this tutorial, I'll show you how to turn those ideas into a reality using the Creation Kit. Give your mod a sensible name, like nameOfYourCharacter. Is there some other missing detail out there to making an NPC show up? The DamageResist variable can be increased by tempering the armor and shield. If you're ready to take your follower to a whole new level and turn them into a full-fledged hireling that co-exists organically with the other hirelings in the game, read my How to Create a Hireling in Skyrim tutorial. A follower can pick up a "placed" skill book, which you can then take from their inventory without having to read it first, allowing you to save it for later. But like i said before, credit to her. If they're particularly fond of you or you only dismissed them a short time ago, they may rejoin your service free of charge. Once you find the listing, just drag and drop into the Render window. They become available after completing Prophet (only by siding with the Dawnguard), except for Serana, who becomes available during Prophet (both sides). Once their starting level has been determined (ie. Attack carefully when your follower is low on health. You can use the image in the "Community" tab or this one to the right. Any solution for this? That's the folder one up from the Data folder and it contains both the Data folder and the Skyrim.exe. Glad you're making progress on your mod. This can cause the bow and arrow usage bugs noted below. I'm glad you found it helpful. I don't understand the rest from there. No NPC ever shows up. A female Dunmer Conjuration Mage found at the, An alcoholic male Breton Warrior found in, A female Breton Nightblade found in Markarth's, A male Khajiit Warrior traveling between cities in. Skyrim uses four basic categories of relationships: Enemies (attack on sight), Neutrals (ignore, depending on Aggression), Friends (assist in combat, depending on Assistance), and Allies, the strongest bond, and the one most likely to result in assistance. Once you've located the correct cell, or a cell nearby in exterior world spaces, double-click it to load it in the Render window. crashes both ways. To do this, find the Quest subcategory in the Object window inside the Character category. You’ll encounter Serana as part of the Dawnguard DLC. It says that he's already following me, but wouldn't leave the area I placed him in. Doing so will change the combat behavior for every actor in the game that uses that style, and you might not like the change. What you're looking for is a file named after your character with an .npc extension, for example, Tannuck.npc. Before you try this step, make sure you save your work as the editor has a tendency to crash for many people at this point owing to a bug with the current version of the Creation Kit which causes the Windows dialogs to fail to load properly for some people a large percentage of the time. If you remove all of the clothing and armor that you've given them, they will revert back to their default outfit. If you want to be able to marry your follower, you also have to make sure that you pick a voice that has marriage partner dialogue recorded. View all games. Those will be calculated automatically based on their class. Once the console is open, you're going to use the SavePCFace command to export your character's appearance: Type SPF followed by a space and then the name of your character exactly as it appears in-game, then press Enter. Oh man, what a good guide, thank you! If you change the height of your character by too much, you can end up with weirdness in-game, so I don't recommend you change it by much more than + or - 0.1. I have a question, though: I'd like to move a follower, who I have already placed in the game and brought on several adventures, to a different location (I originally placed him in the Bannered Mare, and would like to move him into Breezehome). If everything goes according to plan, the console will appear to do nothing and you can exit the console by typing ~ and then exit the game. However, there are a few exceptions: The followers in the Companions questline will automatically dismiss your current follower, and Serana will require you to dismiss them in order for her to join you on a quest (except for her first one). That way the overhaul mod can overwrite your changes to this quest. For those of you having trouble exporting the Face Gen Data, move your ENTIRE skyrim folder to the desktop and try it again. She is now apart of quests. It’s fair to say the Skyrim follower system works much better than its pretty poor Oblivion counterpart.. Most quest followers will follow you additionally to any permanent follower. if this is something simple-stupid, please tell me. They have their own appearance, playstyle and … Hello! You have to mod the original race mod or you need to recreate the parts of the race mod you need (which is probably all of it) inside your follower mod. When I boot my game later tonight I'll try to remember to check and hopefully report back here with what I found. (Character must be flagged as Unique. I'm sorry if comments weren't the right place to do this, if there is somewhere else, like a forum, I was supposed to ask, I'd be glad to re-ask there, if you could tell me where. If you get an error, double-check that you typed both the command and your character's name correctly (you may need to exit ~ the console to verify this) and then try again. I found this really useful and informative, it's been my first 'dabble' into modding and it's generally been successful. What did I do wrong? Keep this in mind when adding spells to your follower. IMPORTANT - If you install this mod manually , after INSTALL you need to ACTIVATE 1 ESM and 1 ESP files in your SKYRIM LAUNCHER !! To make your follower level with you, check the PC Level Mult box. Go to the followers individual page and the infobox on the right will show their "base id" and their "ref id". Serana. Thank you for a very comprehensive and well-written tutorial! It can also allow you to do this with NPCs who will not trade their equipped items with you. These Orcs are available from their respective strongholds, and each require the relevant quests to be completed in order to be recruited. videogame_asset My games. To add armor or clothing directly to the NPC's inventory, read the following section. This mod adds a Mage follower, Imo. (If only it were that easy, right!) If you strike your follower dead, on the other hand, there is no recovery. Many temporary followers are "essential", so they cannot be killed, only incapacitated for a while. To do what you want to do, you need to combine the custom race mod with your follower mod which is well outside the scope of the tutorial. Find your character's .npc file, which should be named after your NPC, select it, and click Open to import it into the Creation Kit. In the Object window, with the Class category selected, right-click and choose New from the context menu. I just wanted to say thank you! Roggi Knot-Beard and Sven notably cap at level 20.Torvar, Ria, Athis, and Njada Stonearm of The Companions, Adelaisa Vendicci, and Beleval and Agmaer from the Dawnguard add-on cap at level 25. Set Morality to Any Crime if you plan on committing any. Thanks for your hard work in making this tutorial! I hope you might be able to help with an extension of the grayface thing that you avoid with Ctrl+F4? This page was last modified on 4 October 2020, at 06:05. Make sure Unique is flagged, click OK to close the NPC dialog, save your mod, and reopen your NPC to make sure Unique is still checked. it worked perfectly besides the fact that my follower does not have any typical dialogue options such as "follow me" somebody should help us understand this step in follower creation. Canine followers can be possessed by Spriggans. Set either Essential or Protected, flag as Unique, and pick an authorized voice from the VoicesFollowerNeutral formlist. Then, after reading through some of the posts here, I tried changing the voice. This is just a side-effect of the way that the Creation Kit renders the head in the preview window. Esbern will follow you wherever you go in A Cornered Rat, but when he joins up with Delphine in Alduin's Wall he will only stay with you as long as you are heading towards the wall, which then prevents him from being used in most other quests. 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